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Legends of Novus
45m - 90m
1 - 5 Players
Ages 12+
The Campaign/Battle Card Driven mechanic is a relatively recent development in war games that focuses the players' actions on cards they have in their hand. The very basic idea is that performing a single action uses a single card. Games where cards are used to determine the outcome of battles do not use this mechanic.
Campaign / Battle Card Driven
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Medieval
40.00
€
Original price was: 40.00€.
29.00
€
Current price is: 29.00€.
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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terridawn
This game was a little complex at the start but once I figured out what I was doing it was a ton of fun for the whole family. I loved the ability to explore different worlds in this fantasy adventure game
raitoning
A very fun, quick game that captures the joy of exploration and building a character in about an hour or so. The game follows pretty simple and intuitive phases and turn structure and it's easy to learn and play. Characters and classes are assymetric enough to warrant multiple playthroughs with different strategies. Only complaint is the monster deck needs to be tiered out; in the normal game rules, intense monsters and super weak ones are all drawn from the same deck with losing battles costing you far too much so you can never make an educated guess on whether you can handle a battle or not and its just down to pure luck. We house ruled it to split the monster deck into 3 tiers based on the amouny of XP each monster gives for beating and its made the game so much smoother and lets you feel more in control of your destiny.
Jhyarelle
This reminds me a lot of a fusion of Munchkin (Steve Jackson Games) and Eldrich Horror (The Arkham Files).