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8bit MockUp (8ビットモックアップ) is a multiplayer solitaire game akin to Take it Easy! or Karuba as each player has an identical set of tiles and plays the same tile at the same time to their own tableau — but where each player places each tile may differ…
In more detail, each player creates their own world by connecting the landscapes on their tiles. Each player starts the game with the same starting tile in play. One player, the "Leader", shuffles their tiles face down, then removes five tiles from play without looking at them. On a turn, the Leader reveals the next tile, calls out the number on it, then everyone places that same tile somewhere in their landscape, with the adjacent edges of each pair of tiles needing to match.
When the Leader draws a tile with a red number, everyone places their piece, then starting with the player who holds the God piece (initially the Leader), everyone draws a monument tile from the center of the playing area and places it on an area in their landscape. Monuments come in three colors (while the landscapes have areas in four colors), and you use only two monuments of a color for each player in the game. After placing monuments, pass the God piece clockwise to the next player.
The game ends after everyone has placed their twenty tiles, then players score points based on the areas where they have monuments. Each non-purple edge of a tile has a half-circle on it; when two such edges are placed together, the owner of those tiles has created a "cookie" in that area. To score, you look at each area where you have a monument. If you have no half-circles in this area — that is, the area is completely enclosed — then you score 2 points for each cookie in that area. If you have any unconnected half-circles in this area, you instead score 1 point per cookie. Whoever has the most points wins!
The first edition of 8bit MockUp included tiles for 2-4 players, while the second edition included tiles for 2-5 players. You can have any number of players compete in the same game as long as you have enough sets.
•••
プレイヤーは「神さまの見習い」となり、 神さまから提示される地形を上手に繋げて、神さまが気に入る国を作ります。
このゲームはタイル配置型のパズルライクなゲームです。
タイルの辺と辺の色が合致するように配置していき、20枚配置したらゲーム終了です。
ゲーム中に何度かモニュメントを建築するタイミングが現れます。
建築していた場所に応じて点数を獲得していきます。
複数セットのゲームをあわせることで最大何人でも遊べます。
Ages | 8+ |
---|---|
Players | 2 Players, 3 Players, 4 Players, 5 Players |
Play Time | 15m – 20m |
Designer | Toshiki Sato |
Mechanics | Tile Placement |
Theme | Puzzle, Mythology |
Publisher | さとーふぁみりあ (Sato Familie), IELLO |
nialle
Cover art: brilliant. Title: enticing. Game: group mini solo Carcassonne for square tree gardeners. Tiny game, tiny scores, not even big enough to be a light warm-up, and too rectilinear for the theme. Points, however, for solving the Deciduous Tree Figure problem by using negative space (in the art sense) on meeples.
Table43
A nice tile placement puzzle, even if I do prefer similar games like Karuba and Connections. The iello excellent production certainly helps.
poka26
像Karuba去除探險者走路機制,每個人的板塊都一樣,有一人負責抽板塊告訴大家本回合用哪兩個板塊拼自己的圖,如果是有紅色字的板塊,則可以輪流拿取計分方塊放置在自己圖上的某個地形,如果有封閉的地形分數比較高,教學比Karuba簡單一些,但是樂趣也少一點點,兩相權衡其實評價給差不多的分數