Skip to content
Login / Register
Menu
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Search for:
Home
/
Shop
/
Board Games
/
Co-op
Add to Wishlist
Lands of Galzyr Base Game + Playmat + Journal + Extra Dice (Gamefound)
60m - 150m
1 - 4 Players
Ages 14+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
In games with a trading mechanic, the players can exchange game items between each other.
Trading
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Animals
Fantasy
130.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Login
Cart
Your cart is empty!
Return to shop
Skip to content
Open toolbar
Accessibility Tools
Accessibility Tools
Increase Text
Increase Text
Decrease Text
Decrease Text
Grayscale
Grayscale
High Contrast
High Contrast
Negative Contrast
Negative Contrast
Light Background
Light Background
Links Underline
Links Underline
Readable Font
Readable Font
Reset
Reset
Coffee_Cat
Great story telling game with easy setup and tear down. Super easy to get to the table. Definitely a light weight entry game especially for folks who want to play coop (you can play competitive too) A total sand box. Want to go on a quest, great. Don’t like your quests, that’s cool too just dump it or find another. Want to just explore, ok then do it. The world changes a bit based on what you do, but I have no fear of missing out based on my decisions so far, it will just be different. Great for families, and people who gravitate more to narrative than game mechanics, but with that being said I like the mechanics in this game. There is a bit of luck with the dice throwing, but you still can manipulate them as well. I also like this as a solo due to the ease of set up and tear down. Not going to earn your hardcore gamer cred. with this one, but I would much rather sit down for a fun hour and play this than watch some junk on tv. Just an overall fun easy time, and that is quality in my book!
blueisnice
I’m so impressed with how much work and care went into making this game; Sami mentioned in a forum that there are nearly 700,000 words! It’s a sweet one to pull out for a relaxed time of reading short stories and chucking colorful dice.
benevempress
The description in the depressed/relaxed solo games geeklist: "A delightful narrative sandbox game with a charming world of anthropomorphic animals, with emphasis on bite-sized, compact story beats and just a sprinkle of mechanisms of dice chucking and tableau building. Breezy, calming, effortlessly satisfying and peacefully harmless. It takes your inner child by the hand and takes you to a beautiful journey with scholar lizards, heroic polecats and a fairy tale world that is both familiar and excitingly engaging." There is no real winning, here. No planning. Just exploring and experiencing. I'd like to try that. Sounds like a good fit for me. I wonder if it will come to the USA for a somewhat reasonable price (Kickstarter deluxe bundle is $200 on the Game Steward. Yikes). It was mentioned by the designer that it takes around 12 multiplayer games and 24 solo for most of the game content to start repeating. Richard Howell says, "For me, this "game" is not only terrible, but also depressing to the extent it ushers in a new wave of "narrative" games that are little more than a choose-your-own-adventure book masquerading as a board game. Perhaps I should not have expected to like it, but reviews were glowing and the art looked good. Once I got it to the table, I found that the game took one of the least interesting mechanisms from other narrative games, the "ability check," and turned that into the whole thing. People laud the story (which I wasn't that impressed with in the first place), but I still need a game where I'm making interesting decisions or else I'd prefer read an actual book." Tim says, "What I like about LoG – especially compared to Sleeping Gods is that it focuses on the story and adventuring. Where SG has loads of resources to manage, you only have some item and companion cards in LoG. Quick set-up and play. And I can really recommend the web-based (not an app!) storybook for usability reasons, too." A review that left me feeling negative: https://boardgamegeek.com/thread/3215063/lands-galzyr-bullet-point-review