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Lancelot
60m - 90m
2 - 4 Players
Ages 14+
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Fantasy
Medieval
49.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Terror
Terrible. Another uninspired German game where you gather A, transform it into B and then score C for whatever.
JoSch
Lancelot is a timeless game but not in a positive sense. It appears to be a JASE worker placement game but it is not. Instead, action selection spots are arranged in a sequential order. Players move their action marker down the track. With a few exceptions, it doesn't matter if somebody else is already on a spot. Egizia comes to mind in that only spots ahead on the track can be taken. There are almost no random elements. The track will be run through eight times per game and is the same each game. All information is visible from the start. This lack of variation through cards or dice feels old-fashioned. The lack of randomness also provides for a highly strategic game. The main source of VPs is obtaining knightly virtues, i.e. fulfilling certain requirements. The requirements are interactive as they mostly involve having the majority in certain resources. To fulfil the requirements, players need to plan two or three rounds in advance. Papini remains true to his promise of delivering games that are different. In the case of Lancelot, the difference seems to be caused by a detachment from the positive evolution of game design in the last years.
ArtEmiSa64
[ESP] Un juego de recolectar objetos para cumplir con losetas de hazaña y los requisitos del tablero de valores. Para ello en cada turno te mueves en sentido horario alrededor de la isla. Yo lo estaba pasando bien (aunque no en éxtasis), pero los otros 3 jugadores no. Resultado: Fue uno de los juegos contados con los dedos de la mano que no terminamos de jugar. Ya no tenían ánimos. En resumen un juego simpático, pero nada del otro mundo y que definitivamente no se quedó en mi ludoteca.