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La Famiglia: The Great Mafia War
120m - 180m
2 - 4 Players
Ages 16+
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
80.00
€
30 day low:
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Malbo56
Gefälliges Spiel. Leider sehr Gruppenabhängig und ein bisschen zu lang. Aber in der richtigen Gruppe kreiert das Spiel sehr spannende und unterhaltsame Stunden und kann durch die sehr hohe Spielerinteraktion mit einem hohen Wiederspielreiz glänzen da , denke ich, kaum ein Spielverlauf dem anderen gleicht und die Fraktionen schon deutlich unterschiedliche Playerboards haben.
aqayed
This is the most unique and fun game we’ve played in years. And The rules are straight forward. No complexity there at all. But the gameplay is super intense and fun. I Highly recommend this game if you have the group for it. It’s a 2v2 only game. The best game to come out in the last few years.
carlcorey
I love the worker placement in this game! You can use neutral workers, your own, your team mate's, or your opponents', and each of these influence the game differently. The "whole column" action, where you pay a lot but use all workers from a column for just one action, thus also denying all other actions in that column (almost), is unlike anything I've ever seen, and makes for incredibly powerful tactical play. You can also add more workers throughout the game, and you get to decide in which column you want to place them, another cool mechanism. The fighting part is mostly nice as well, you can bomb at a distance and more safely for you but you can't invade that way, or you can overwhelm the other players and take the territory as well. But the main reason I'm only giving it an 8 is the card combat. Oh man, that can be so swingy! The first one where we played cards was a swing of around 9 soldiers, 2 cars, and 2 drug labs (potentially even more) from one team to another, because of how the people involved in the fight decided to play it out. It feels too much. I'll still play the game from time to time, but more as a fun game with serious parts, than as a serious game as a whole.