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Be the first to review “Kick-Ass”
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New York City is being overrun with criminals. The Police Department either can’t handle this new wave of crime, or has been corrupted from the inside and refuses to help. In these troubled times, certain individuals have stepped up to keep the streets safe…while making sure they aren’t late to work, or they don’t miss another dinner date. Saving the day isn’t easy when you’ve got an active social life to maintain.
In Kick-Ass: The Board Game, players take on the role of one of seven masked vigilantes trying to keep New York City safe. Working together, they must keep the Evil Boss’ plan from coming to fruition. Each round, they travel to the various districts on the game board, beating up minions, doing good deeds for the citizens, and trying to keep their personal life from falling apart. It’s a difficult task, but luckily, they’ve got their friends to help them out.
The game includes five different bosses, and all of the different heroes, bosses, mini-bosses, and minions are represented by miniatures. Each of the seven heroes has unique gear and activation cards that they can use.
—description from the publisher
Ages | 18+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players |
Play Time | 60m – 90m |
Designer | Hjalmar Hach, Maurizio Vergendo, Roberto Pestrin |
Mechanics | Cooperative Game |
Theme | Comic Book / Strip |
Publisher | CMON Limited, Delta Vision Publishing, Edge Entertainment, Galápagos Jogos |
Jammer
A CMON title that actually wasn't kickstarted, but plays as a unique take on a world where ordinary folks try to hero up and deal with real life issues in gruelling co-op play.
Bitpicker
While I was able to win the game once in solo mode with a single hero I get the impression the game scales to get MUCH harder with each further player. If you find it too hard to win with more than a single character you can scale it down a bit by using the spawn bars and / or event cards for fewer players.
bigoi75
I've played it solo (twice) and in 3 player count and it work well! First play was a little bit slow and confusing since there are lot of things to keep in mind BUT already on second play I start to enjoy this game. With bigger player count difficulties raise up but working in team you can afford this. Dice results must enter, so there is lucky (also with card draft for object, events, villains etc.) but you also have tacticts to play and you never feel frustrated. It's a long game (60-90 is not real ... just consider at least 45min/player) and some being a cooperative is necessary to have a good grooup, but if you like the comic (and even if not) justget this game a chance. Played only first scenario (Red Mist) until now. I'll tray asap the other ones.