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Justice League Strategy Game
45m - 90m
2 - 5 Players
Ages 14+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Miniatures
49.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Slonk
A one-vs-many effort that didn't really click with me or my group. Then again, most of us weren't fans of the Batman Strategy Game, either.
JLaws23
Mostly purchased this for the Heroclix figures inside; the game itself has many moving parts and tends to play faster than the time you took to set it up.
SeerMagic
A game sank by it's own production. A bigger board would have improved this game a ton. :) 1 vs all works well :) Good guys really have to work together to succeed :) Solid simultaneous section/order resolve system :soblue: Getting KO seems overly rough :soblue: Little board :gulp: Super fiddly unnecessary location card system that could have all been avoided by a bigger board