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Justice League Strategy Game
45m - 90m
2 - 5 Players
Ages 14+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Miniatures
49.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Manuel ODonnell
Hidden under a very simple set of mechanics (See the very well-written rulebook!) is a strategic gem with strong bluffing and risk mitigation elements, that feels, if you're playing one of the cooperating heroes, a lot like playing Pandemic, if the Virus knew how you were going to try to stop it and fought back. As one of the playtester/developers of the game, I can tell you that I had fun playing any of the Heroes, especially as they started to level up and I could pick new powers for them based on what the team might be needing. That said, I REALLY enjoyed playing Darkseid, keeping the Heroes guessing and hitting them where it hurts. Warning: You may be residually sinister for a half hour or so after playing him. :-)
BrianLas
One of my favorite, feels like a combination of Scotland Yard (from Darkseid's POV) and Pandemic (from Heroes POV.) Vastly underrated in my opinion. Clever bluffing by Darkseid, playing the right power up card by hero, devastating actions. Perhaps doesn't scale the best, two heroes vs four heroes seems like a great drop in difficulty.
HotHeart
Better than I expected. Could get a bit samey with repeated plays but it captures its theme rather well.