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John Company: Second Edition (Kickstarter)
90m - 240m
1 - 5 Players
Ages 13+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Voting allows players to influence the outcome of certain events within the game. The vote may be all or nothing, choosing a target for an effect, or to determine the results of certain situations. Players’ votes may not have equal weight, and blocking a player from voting can be a valid tactic.
Voting
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
98.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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BearDot25
Ok yeah, this game is great. The thematic negotiation and extortion it requires of you is unique and very fun. Really my only issue with it is the scoring (which is also my issue with Root and Pax Pamir… odd). It pulls me out of the game getting bogged down in trying to calculate final scores when you make decisions towards the end — that kind of min/maxing feels out of place and game-y in what is otherwise a free-flowing experience. I think the best course of action is to just make an educated guess. I do wonder if the firm game helps make that cleaner… curious to try it. ——— First impressions: This game is too big to have a coherent impression from one game. It’s baroque, opaque, and complex — yet entirely playable, thematic, and a truly unique experience. Hats off to Cole for executing such an ambitious vision. I’m having a hard time gauging if it’s my kind of game. Did I have fun? Definitely. But like Pax games, if sometimes felt more like we were playing an RPG simulation more than a strategy game per se. If you’re into that, you’re going to love this. Though I did start to see how you can (try to) control your destiny + trying to manipulate the interlocking systems and negotiating like a bastard is way more interesting than other Pax games I’ve played. Basically, I need more plays (especially at less than 6) to see if it’s something I’d make time to dive deep into or if it’s something just to do every once in a while. But it’s a fantastic design either way.
aospin
#Картотеки(2) Meeple House UCF Standard 30 GEN2 White #Картотеки(1) Meeple House UCF Mini 30 GEN2 White #Контейнеры(2) Meeple House UTS Mini-Card White #Протекторы CrowD Games 57.5x89 #Протекторы CrowD Games 44x67 #Металлические монеты от производителя игры
adamxt
Five games in and I'm still not sure how to judge this one. The strategy is buried under so many fascinating moving parts. The favour element is difficult for new players to grasp (what is my "consent to nepotism" actually WORTH?). And it's damn hard to keep the company solvent even when everybody apparently wants to. Reserving judgment for now!