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John Company: Second Edition (Kickstarter)
90m - 240m
1 - 5 Players
Ages 13+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Voting allows players to influence the outcome of certain events within the game. The vote may be all or nothing, choosing a target for an effect, or to determine the results of certain situations. Players’ votes may not have equal weight, and blocking a player from voting can be a valid tactic.
Voting
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
98.00
€
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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bodyelectric
I really like what it was doing, but it was too long for me (even at the introductory level) and there was no way our group was going to get it to the table enough to fully explore it so I rated it a little higher than I would have due to limited plays.
aCardboardBox
OCT 2022 This game works as a simulation of the colonization of India by the British but isn't a compelling complex strategy game. You'll mostly be grappling with the system and dice rather than other players. This is mostly because there isn't that much you can do to affect the game state. Your agency is dependent on you having a position of authority and if you have funding in your department which can be an interesting problem but not fun one. The game mostly plays itself but it needs to in order to be a detailed simulation. This is the first game in my 14 years in the hobby that I felt the "cones of dunshire" meme was appropriate. The rules explanation seemed to never end and was absurdly expansive. Hilarious.
ajewo
Will I like it? This is very much not a game for everyone. If you like negotiation games, games about history, business simulations, or wish your political games were less about fantasy/scifi empires and more about wearing nice looking hats, you will find a lot to enjoy here. Is there as much luck as in the first edition? There is less, though still much more than your average eurogame. How easy is this game to learn? It's an interesting teach. Unlike many of my other games, the design sort of teaches you how to play as you play it. It is dramatically easier to learn than the first edition but still takes time. I think it's best learned at a sort of leisurely pace as you play through your first two turns. There's a good chance we'll include a walkthrough of some kind. Are there still wild negotiations, marriages, and drama both petty and grand? Yes. This game generates at least one Victorian novel worth of drama each play. Is it a negotiation game? Basically everything in this game is tradeable and players can be quite creative in their deals. However, the negotiations in this game are very different from other negotiation games. In games like Catan or Sidereal Confluence, players trade because of comparative advantage. There's a lot of room for win-win deals that help both parties and getting good at those games is often about knowing when you can push your positions. In John Company, negotiations are more often about raw leverage. That is, players are trying to find points of leverage against each other. This means rather than making deals, you're more often asking for permission to do something you'd like to do.