In Inner Compass, you play as one of four characters searching for meaning in their everyday lives. (Sound familiar?) Make the right life choices, experience the full spectrum of emotions, create meaningful memories, and — ultimately — find your own inner compass. The most enlightened player wins!
Inner Compass is a bold experiment in determining your personal inner compass. Will you focus on building up emotions to release them at certain times? Sometimes it can be healthy and productive, while at other times it can be destructive and inappropriate. As you move through the game, you’ll learn how to communicate your emotions constructively and earn points towards winning.
While the mechanical theming makes very little sense (what is "moving north" on the board, psychologically speaking?) the contemplative mood of the game does seem to fit the designers' intent. Let's call that element a wash. Other than that, a nice point salad of endgame goals and in-game scoring. And I've lost every game of it I've played, which often makes me a little more interested in a game that's otherwise medium-fun.
Demoed at Pax Unplugged. Interesting spatial puzzle. Seemed like an abstract game with a emotion theme (a la Cerebria) pasted on but the game play was interesting. Gave me a similar feeling to playing Azul on a shared board (even though they are very different games).
2-4 players, best with 2; 60 min; weight 2.00. Inner Compass is a themeless abstract tile-placing game that works best with 2 players. With more players, it gets more chaotic and more difficult to plan your moves. Game play was OK, with interesting ways to achieve the scoring goals. The extra setup options add to its replayability. But I did have an issue with the color choice for the black and blue tiles and cards. The blue is such a dark shade of blue that you can barely tell the difference between the black and blue ones. I also think that the designer could have done a much better job of incorporating the theme into the gameplay. I think that was a missed opportunity to make this pretty good game into a really good game. Nevertheless, I still really enjoyed playing the game and give it a thumbs up on the component quality.