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In the Hall of the Mountain King
75m - 90m
2 - 5 Players
Ages 12+
This mechanic usually requires players to pick up an item or good at one location on the playing board and bring it to another location on the playing board. Initial placement of the item can be either predetermined or random. The delivery of the good usually gives the player money to do more actions with. In most cases, there is a game rule or another mechanic that determines where the item needs to go.
Pick-up and Deliver
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Fantasy
43.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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arinardani
Crunchy game if you like tight reso management. I hate the long AP tho because every player need at least 3-5 mins to think what action they need to do. But if you succeed do all the cool combos, the rewarding feeling was very very satisfying.
alesk1978
In the Hall of the Mountain King: Champions Mini-Expansion (2019) In the Hall of the Mountain King: Cursed Mountain (2019)
anim8r
Was very excited to try this, came off with mixed feelings after the first play. In the first 20 mins I was loving the game as it was triggering my brain in all the ways I like (laying puzzle pieces, building networks, planning routes for statues etc)... but soon I began to feel that my decisions were kinda obvious and the game was playing itself. You have to hire trolls (get resources)and Build tunnels (spend resource) and repeat every 2-3 turns. Not much else to do. However, by the end of the game I felt this could be because it was my first play and lack of experience with the game...maybe I need to exploit the 'spells' more for a more unpredictable and fun play? This could be either a really fun game or really predictable and dull... but it is compelling enough for me to want to investigate further— the gorgeous production values helps here!