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Impulse
30m - 60m
2 - 5 Players
Ages 13+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Player elimination occurs in multiple-player games (>2) when a player can be eliminated from the game and play continues without the eliminated player.
Player Elimination
Variable Phase Order implies that turns may not be played the same way as before and/or after.
Variable Phase Order
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
29.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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burnstar
After 3 plays I didn't like this. After 6 I'm really enjoying it. Every game seems to play out differently. It's a little chaotic, which is to be expected from a Chudyk game, but not as much as Innovation. All the pieces and mechanics interact in a really genius way. Lots of nuances and overall a lot to get used to. But once the game starts to click, and as I said- it takes some patience and effort, it's a real gem of a game. Rating is a little low just because it takes a while to get to the point where it gets good, it's a little obtuse, it looks sort of like a prototype, and all that means it's tough to teach and get to the table.
adamw
I think this game took reuse of cards a step too far. It has much to offer in design ideas - the idea of a shared impulse is clever - but the overall feel isn't very much like a space-faring game. Complexity outweighs enjoyment.
AletheaAurora
This is a really enjoyable game if you don't take the 4x theme too seriously; the way the cards are drawn perhaps makes it a bit too luck based. It's quick enough with players who know the rules for that to not matter too much, and the potentially quite silly card combinations give it enough variability to remain fun.