29.00€
Out of stock
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casualcasual
Hmmmmmmmmmm you know, I was keen to try this out. I need to give it more of a chance but space themes often don't grab me and on the one play added to the disconnected kind of feel I was getting where the card play, while clearly very clever, just feels a bit too mechanical. Innovation and GTR both sing a fair bit more for me on that front. Will give it a few more goes but I don't think it will stick around.
bucklen_uk
Maybe I missed something, maybe the game play is amazing, but you have to get over the learning curve - but I don't want to try. The rulebook is a mess, we spent 10 minutes trying to decide if anything started in the impulse or not (it doesn't, but why not say that in the rules?) combined with the whole feel of here's a bunch of mechanics, now work out how to combine them to win. Graphically it felt like I was playing a prototype - and thematically, well is there one? Half of it makes no sense to me thematically, what the heck is this impulse thingy, why is it shared, why do I get to do the actions over and over and then they vanish? Why do I get an action when I visit a planet but not if I stay there? And the chaos, there's quite a few opportunities for swing here - some will like it, I didn't. I like Innovation, I love Uchronia, I hate GtR, maybe GtR lovers will dig this? I didn't Happy never to play again
anjentai
I am a huge Chudyk fan. Glory to Rome is my favorite card game and top 5 overall. Innovation is not far behind. I've enjoyed every one of his games that I've played. This one just didn't work for us for some reason, even though you would think the combination of his mechanics and 4x is an automatic win for me. Some note that it take multiple plays to really appreciate it, but there is no way I can get it on the table again with my group given how dismal the first set of experiences were.