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Impulse
30m - 60m
2 - 5 Players
Ages 13+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Player elimination occurs in multiple-player games (>2) when a player can be eliminated from the game and play continues without the eliminated player.
Player Elimination
Variable Phase Order implies that turns may not be played the same way as before and/or after.
Variable Phase Order
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
29.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Bankler
Have now played four times, and I must admit this is growing on me. Most of my Chudyk game experiences are a burst of activity over a week or two and then dimishing enjoyment (excepting Glory to Rome, a modern classic), but Impulse is a race towards a huge explosion of points, then game over. It builds quiet nicely. There can be analysis paralysis, of course. Rating -- This should be a suggest, but I'm having trouble getting it to the table. Indifferent+.
anjentai
I am a huge Chudyk fan. Glory to Rome is my favorite card game and top 5 overall. Innovation is not far behind. I've enjoyed every one of his games that I've played. This one just didn't work for us for some reason, even though you would think the combination of his mechanics and 4x is an automatic win for me. Some note that it take multiple plays to really appreciate it, but there is no way I can get it on the table again with my group given how dismal the first set of experiences were.
bnordeng
I wouldn't have tried this if it weren't for a few people suggesting it. Then, I saw it for sale and bought it (very unlike me). After one play with 2 players, I feel good about my purchase. It feels a lot like Innovation in that there is a bit of chaos and a lot of card combos with plenty of opportunity to maximize on what is available and more ways to plan a strategy. I look forward to more.