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Imperial Struggle
120m - 240m
2 - 2 Players
Ages 12+
The Campaign/Battle Card Driven mechanic is a relatively recent development in war games that focuses the players' actions on cards they have in their hand. The very basic idea is that performing a single action uses a single card. Games where cards are used to determine the outcome of battles do not use this mechanic.
Campaign / Battle Card Driven
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
52.00
€
30 day low:
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Imperial Struggle quantity
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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aeroguru1978
July 2020: Provisional rating based on limited plays. Not really like [i]Twilight Struggle[/i] at all, in terms of feel or play style. That's not necessarily a bad thing. This one takes a bit more (in terms of rules overhead) to grasp, with a lot of little exceptions that, while probably needed for balance reasons, nonetheless make the overall architecture less straight forward. That said, there's a lot of delicious puzzling here--choosing ministry cards that hopefully interact well with event cards, and then choosing investment tiles based on whether they will permit playing those events and what other types of action points they will grant, all while trying to balance area majorities (during peace time) across four regions (North America, Caribbean, Europe, India), six commodities (Furs, Fish, Tobacco, Sugar, Cotton, Spice), and a prestige metric, all while trying to prepare for military victory in four major wars (each with three or four separate theaters). Phew! All of that balancing can prove a bit distracting at times, as it is rather difficult to read board state at just a glance. Ultimately, this is a little easier during peace time, as the regions are generally self-contained (notable exception in the Revolutionary Era if the U.S. comes into play), and the commodities are confined to particular regions (fish/fur in North America, sugar/tobacco in the Caribbean, cotton/spice in India), but harder to glance and tell how one is doing in terms of preparedness for a particular war theater. The board does (generally) contain indication of which political alliances will grant bonuses in which of the major wars, but that doesn't necessarily translate over to giving one the information one needs as to how one is performing in any particular theater of that war (at least with the portion of such theater that is open information). I've tried tracking the various metrics with dice, but that requires a bit of upkeep time that lengthens an already long game. This would be a feature that would be easily solvable should this game ever get an electronic implementation like [i]Twilight Struggle[/i]. Really looking forward to exploring this one more to see if it will ultimately have legs as long as [i]Twilight Struggle[/i] which I still enjoy and find compelling after 700+ plays.
betasub
Première partie très prometteuse, je craignais un jeu trop froid à l'explication des règles, mais non! Je développerai après 2 ou 3 parties. PS : après avoir rejoué quelques fois au jeu, je le trouve un peu "sec", il manque de chrome. ça n'enlève rien à ses qualités, j'y rejouerai, mais je baisse sa note. Re PS : après y avoir rejoué, quel jeu, mais quel jeu! Il y a tant de choses à faire, tant de choses à gérer! Le côté tactique (choix de la dernière tuile d'un type, utilisation des avantages) et stratégique (priorité des investissements) se mêlent à merveille. Je me sens comme un chef d'état qui gère la politique globale de son pays!
bassoon1946
My wife and I played the game a few times. Even though this seems to be a good game it is way to complicated for us. The complexity rating at Boardgamegeek of 3.88/5 is accurate.