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Horizons of Spirit Island
90m - 120m
1 - 3 Players
Ages 14+
The Campaign/Battle Card Driven mechanic is a relatively recent development in war games that focuses the players' actions on cards they have in their hand. The very basic idea is that performing a single action uses a single card. Games where cards are used to determine the outcome of battles do not use this mechanic.
Campaign / Battle Card Driven
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
The simultaneous action selection mechanic lets players secretly choose their actions. After they are revealed, the actions resolve following the rule-set of the game.
Simultaneous Action Selection
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Mythology
34.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Andy Parsons
A budget, entry level version of Spirit Island. A double sided board replaces the original's modular tiles. Cardboard counters replace the wooden Dahan and the plastic colonists. Gone are the adversaries and scenarios. I own the original and bought this for the new set of spirits and the decks of cards that have a less "sticky" finish. If you want to know my thoughts on the game play, take a look at my comments on the original.
AndySzy
Spirit Island is quite good. This is Spirit Island. The components losing a bit of quality is not terrible to me, but I did find the spirits pretty bland (by design).
AzureDeath
SOLO REVIEW: Great introductory product if you've been interested in getting into Spirit Island as a solo gamer. However, I don't think it does enough to properly ease non-hobbyists into the rules. Full video review: https://youtu.be/rudwNTNM_3A