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Homeland
90m - 90m
2 - 5 Players
Ages 14+
Games that use the Memory mechanic require players to recall previous game events or information in order to reach an objective.
Memory
Voting allows players to influence the outcome of certain events within the game. The vote may be all or nothing, choosing a target for an effect, or to determine the results of certain situations. Players’ votes may not have equal weight, and blocking a player from voting can be a valid tactic.
Voting
Deduction
Movies / TV / Radio theme
Spies/Secret Agents
43.50
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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Aviticus
Now not the most popular game ever but I've given a higher rating because I've played it quite a few times and have mostly amazing experiences with it. A fun hidden role game with lots of tension and interesting interactions. It's very simple but just loads of fun.
enzo622
Well, there are some nice ideas here but the game feels unpolished in a mainstream, non-hobby way. Players are either working for the US on the same team but only one of them can win individually or they’re the terrorist hoping things go to pot and they can win that way. Like BSG, you have to deal with threat checks to which some or all the players contribute. I did like the way you played to certain threats and the intrigue that created at the table. The intrigue is directed in two primary ways. First, one player is the terrorist and wants the threat checks to fail (like a Cylon), and second, all the other players have their own victory conditions and don’t win as a team. On paper that sounds great to be divided against each other team-wise and individually, but the thing is, mid-way through the game it was pretty obvious who was going after each type of victory condition. I mean, if you need certain chits, you just start openly collecting them and it’s pretty obvious what the deal is. Problem is, you don’t remember who contributed to what threats, and soon there are piles of chits on the board that nobody can remember, and then you flip over the threat to see if you all over or under-committed. The threat may give a useful or non-useful reward and may have been a lot harder or easier to deal with. I don’t get the point of making players’ contributions and the rewards blind and therefore frequently wasted. Is that supposed to be fun? The randomness of the threats and downtime mean you can play for long stretches that turn out to be almost nullified by hidden information. It's as if the first 80% of the game are just to get to the last 20% and see who's going to win. Didn't feel like there was a lot you could do in that first part besides "be lucky" to be in a position to win (which I did thanks to some really fortuitous threat cards in my favor and not in someone else's). The game is frequently called BSG lite for how the threat card checks are somewhat similar to BSG and there's a traitor, but for me the result is that it didn't give me the intrigue of BSG nor compelling enough informed decisions to hold my attention. Some development here could've refined it into something a lot more interesting.
BlackmaskGamer
ok finnaly got to play. pros cheap,very good traitor game.with 3 hidden roles with different agendas.good thematic aproach to the tv series.in a way it makes sence.good quality components. negatives very fiddly and annoying to pernamently adjust the cards from slipping away the colour scheme of the board to the cards is insane.its a mess and hard see what is what. suggested upograde for reprint or suggested upgrade for board becouse i know that GF9 makes a lot of customs stuff for their games completely new board.with black colour scheme and dents to put plots in with intel cards so they dont slip away.