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History of the World
120m - 180m
2 - 5 Players
Ages 14+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Ancient
Medieval
69.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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alcofa
A gorgeous surprise here! I don't played the early editions of this one but the risk atmosphere here is very good. Like a lot.
BGMafia12
A dice chucker at it's core, a mix of Risk and A&A. The card mechanic at the start of each epoch makes for some interesting decisions. The forts, cities, capitols and monuments are added on but work well. The art and components are really nice. Only issues are the length of the game and the downtime between turns, it's not excessive but depending on the people you're playing with you can definitely expect it to take over 2 hrs with 3+ players.
jackbarnard
Small World simply does this genre better, not a bad game but one that I can't see myself wanting to play again any time soon. Main problems are that the downtime can be quite extensive, and the scoring system favours the starting player a little too much, it seems.