Module 2 – Colonization introduces orbital space colonies called Bernals and space pioneers called Colonists. These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system. Bernals upgrade your Colonies to give you extra Victory Points, according to the Hydration of nearby Factories. They also award Colonists, which you can take to Sites to perform extra Operations there.
High Frontier 4 All: Module 2 – Colonization (Kickstarter Edition)
Expansion of: High Frontier 4 All (Kickstarter Edition)![](https://meepleonboard.gr/wp-content/themes/flatsome-child/img/duration.png)
30m - 240m
![](https://meepleonboard.gr/wp-content/themes/flatsome-child/img/players.png)
1 - 5 Players
![](https://meepleonboard.gr/wp-content/themes/flatsome-child/img/age.png)
Ages 14+
SpaceWeasel29
A must have. Adds so much to the game, I will never play without it. The true HF4 experience is with module 1,2 and 4 together. It really feels like a gigantic sandbox this way. This one adds space stations (bernals), colonists and tons of new strategies !
Hlorridi
Phil Eklund is right with his statements regarding the climate. I respect him for his courage to speak up. As you can see from many people here, other opinions are no longer desired. Now to his game. High Frontier is an absolute masterpiece!
mi_de
12/21: The Bernals are good, and you really need to build one early, which makes me wonder whatperios the game is trying to simulate, because building a burneal would seem to me to lag a moonlanding, but so be it. JeroenD colonized, but I didn’t get so far.