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Here I Stand (500th Anniversary Reprint Edition)
180m - 360m
2 - 5 Players
Ages 14+
The Campaign/Battle Card Driven mechanic is a relatively recent development in war games that focuses the players' actions on cards they have in their hand. The very basic idea is that performing a single action uses a single card. Games where cards are used to determine the outcome of battles do not use this mechanic.
Campaign / Battle Card Driven
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
79.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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1989Game
This is the revised edition of Here I Stand. France has a stronger home card, and Scotland is much more feisty than in the original. The other weak sister of the original game, the papacy, is actually weakened. There are 10 additional cards. The rule changes for neutral powers are an improvement. The fundamental flaw in the original, the lack of adequate penalty for losing a war, is accentuated.
cynewulf44
Awesome game, really good history and a lot less complex to play than it seems at first glance. the only problem with it is it really does take all day to play. on the other hand the last time we played no-one even stopped for a drink for the first 4 hours because they were so engrossed in the game
BobbyReichle
I will resist going higher on this after one play because I like it a lot, but I would like it even better if some issues with powers were resolved and I think they would be resolved with different play styles. But I can't prove it! The Diplomacy of this game is the selling point and it delivers, but the first play is hard, if only because finding the relative value in some of the finer points can be missed. Things that are holding it back are its massive deck and the finicky nature of some of the more "chrome" mechanisms.