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Here I Stand (500th Anniversary Reprint Edition)
180m - 360m
2 - 5 Players
Ages 14+
The Campaign/Battle Card Driven mechanic is a relatively recent development in war games that focuses the players' actions on cards they have in their hand. The very basic idea is that performing a single action uses a single card. Games where cards are used to determine the outcome of battles do not use this mechanic.
Campaign / Battle Card Driven
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
79.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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BobbyReichle
I will resist going higher on this after one play because I like it a lot, but I would like it even better if some issues with powers were resolved and I think they would be resolved with different play styles. But I can't prove it! The Diplomacy of this game is the selling point and it delivers, but the first play is hard, if only because finding the relative value in some of the finer points can be missed. Things that are holding it back are its massive deck and the finicky nature of some of the more "chrome" mechanisms.
andycted
A hell of a game manual and a lot of downtime in 6, means that rarely you'll be able to play with full complement of players. However the three player game is quite ok. Shame though. The religious battle has buckets of dice and becomes a bit boring after a while for both parts involved and for other factions watching … Perfect theme, great story telling, fantastic asymmetry and very balanced powers. What the game takes away in terms of complexity, time commitment and randomness, gives back in theme, diplomacy, interaction and scope. But realistically, we won't play it again.
dulepant
Excellent game even playing with only two players. Solo-game could be an option playing step by step and simulating some options randomly.