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Here I Stand (500th Anniversary Reprint Edition)
180m - 360m
2 - 5 Players
Ages 14+
The Campaign/Battle Card Driven mechanic is a relatively recent development in war games that focuses the players' actions on cards they have in their hand. The very basic idea is that performing a single action uses a single card. Games where cards are used to determine the outcome of battles do not use this mechanic.
Campaign / Battle Card Driven
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
79.00
€
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Kickstarter – Gamefound
Board Games
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Family and Children
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Adult
Thematic
Ελληνικα Παιχνιδια
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Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
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Ethelwulf
Absolutely love this game, and the 500th Anniversary edition just makes it even better, particularly with some of the refinements to the cards. My only complaint would be that people who might be on the fence about the game may be turned off by the amount of downtime between turns - I know this was something that the designer looked at addressing in the sequel, Virgin Queen. In some ways I still prefer this to the sequel though. In any event this game is a masterpiece, fully deserving a 10 out of 10.
aubrix
[b]FIRST IMPRESSION 09/22:[/b] wow, absolutely riveting. think i enjoy it more than [i]Virgin Queen[/i]. starting at a 9 for now but i think it might go up to a 10 for me. i'm having to hold myself back from making it so right now. highly asymmetrical gameplay. massive decision space. rich and robust entanglements. i played as the French and it was incredibly fun. i can see how each game could unfold in a pretty unique way. we ended it short in a threeway tie between the Ottomans, the Papacy, and myself although i think the Ottomans were about to skyrocket away from the rest of us. i may have had to ally with my erstwhile enemy Charles V to properly police them. absolutely cannot wait to play this again. the only downside i can see to this game is that it feels like a mandatory six-player game. i cannot imagine any other player count delivering such an experience like the one i had. i'm honestly not even sure its core conceit works terrifically at any other count? p: 2 (really?) - 6; [b]6[/b]
ajie426
没什么平衡不平衡的,可以帮别国打有利的卡牌,甚至可以忽悠别国把地盘送给自己,想要赢还得有很强的嘴炮能力才行 六大势力的获胜条件还是有很大区别的,有点不对称游戏的感觉