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Heir to the Pharaoh
45m - 60m
2 - 2 Players
Ages 10+
This mechanic requires you to place a bid, usually monetary, on items in an auction of goods in order to enhance your position in the game. These goods allow players future actions or improve a position. The auction consists of taking turns placing bids on a given item until one winner is established, allowing the winner to take control of the item being bid on. Usually there is a game rule that helps drop the price of the items being bid on if no players are interested in the item at its current price.
Auction/Bidding
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
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57.00
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joewyka
Heir to the Pharaoh is a two-player abstract game of placing monuments on the board, gaining ownership of them, and orienting them in a way to get points for their facing in relation to other monuments on the board. The game takes place over a set number of turns, regulated by a sun that revolves around the board, whose spaces can also be claimed for points. There's a lot going on here for an abstract and it makes me want to take a closer look at Alf Seegert's other two-player designs. Every turn, a small deck of 7 god cards - including a Pharaoh card - are shuffled and the top card turned face up and auctioned. Players start with hands valued 1-10. The last god is always Thoth. Thoth goes to the player who won fewer of the other 5 gods (Pharaoh is treated differently and is not given directly to the winner). The 5 winnable cards allow you to... ...position that turn's monument on the board ...claim ownership and orient the monument ...claim the card matching that turn's monument for set collection ...claim the space where the sun is currently located (for in-game and end-game points) ...draw and add a magic card to your hand, which can be used to give a player an advantage in a future auction The Pharaoh card is a two-turn auction that allows a player to get some immediate points and to add a level to the pyramid on the board for end game majority scoring. The Thoth card lets a player pick which kind of monument will be in play the following turn. Since auction cards are exchanged, playing big cards on one turn means your opponent will have them for the next turn. Players are very motivated to win with the lowest possible cards. Having to strategize around the auction - which bids are important to you - and then shaping the various positioning and set collection opportunities makes for a lot of different kinds of thinking that somehow - as if by magic - come marvelously together.
mattyd777
Really nice 2 player bidding game with stellar production. I think it may get a bit samey by round 8, but there's so much riding on each bid due to the tight scoring it doesn't feel like too big of a negative.
EmpressGeek
[b]Rating based on - 8 plays, 2 player[/b] Heir to the Pharaoh is a 2 player only auction and area control game with an Egyptian theme and some spatial reasoning tossed in for fun. One person plays as Bast the cat goddess, while the other takes on the role of Anubis the dog headed god, and over the course of 8 rounds both are trying to impress the Pharaoh in order to gain his kingdom. To do this most effectively, they call upon the favour of the various gods to help them build various monuments and/or gain points - Seshat allows you to place monuments on the board, while Geb & Nut allow you to alter their facing, Ptah encourages you to begin collecting sets of monument cards which are worth increasing numbers of points the more you have, and if you're favoured by the sun god Ra then you place your tokens out on the board scoring 1 point immediately and at game end scoring double the points for your longest unbroken chain, while Wadjet grants you animal magic cards that have special powers such as "Exchange your bid with that of your opponent. You must exchange your bids, even if you do not want to!" or "This turn, the lower bid wins." which can let you mix up your strategies and surprise your opponent, as well as gain 1 point per card at game end. Also at game end there is a 7 point award for having the most pyramid tiles in your colour, but the lion's share of the points comes from the monuments that have been placed out on the board during the game. If you own a monument that points at other monuments via the arrow facings of the tiles on which they are placed, then you score points for those monuments equal to their value. If your monument points at the pyramid, then you score points equal to the value of that monument. The player with the most points wins the keys to the kingdom! An auction game that not just works with 2 but is [i]specifically[/i] for 2??? Get out of town!!! :p Neither of us likes auction games to begin with, but we liked our first few plays quite a bit. So much so, that I went and ordered the deluxe wooden pieces all the way from the US of A to pimp out my copy. Sadly, from the very next time we played it the love had gone. I loved the art style and the vibrant colours of the board, plus the box cover is very striking. The auction wasn't onerous at all so it wasn't even that. I liked determining which gods to bid on depending on which monuments and arrow facing tiles were up for auction, and I think it's really interesting how the cards with which you bid pass to your opponent for the next round so you have to weigh up whether it's worth it to you to go in hard for some of these gods knowing that you'll be making your opponent's hand stronger for future rounds, but overall we think it too long and too repetitive for what it is, and I found that generally by round four I was getting impatient and looking at the board to see how many more rounds we'd got left. I tried shortening it up by blanking out a couple of the non-scoring rounds, but the game is actually perfectly balanced as it is so that just felt odd and unnatural. I feel that by the time you've played this 5 or 6 times you've seen all there is to see, used the tricks at your disposal, and then it becomes rote and rather predictable which is a shame because I feel like a lot of thought and care went into the game design. Not for us in the end. [b]Status: TRADED for Theseus: The Dark Orbit[/b]