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The multi-award-winning strategy game Hansa Teutonica is back in a Big Box edition including the base game and all expansions. In the game, players attempt to increase their standing as merchants in the Hanseatic League by gaining prestige points in various ways. For instance, they can try to establish a network of counting offices in new Hansa cities by occupying an entire trade route between two cities — but before that happens, player markers can also be displaced by other players. Players may also aim to develop their trading skills, improving their abilities throughout the course of play. With only two actions per turn and a variety of contested opportunities, every turn is equally quick and strategically demanding.
Hansa Teutonica is a highly interactive strategy game as players block and push each other each turn, but it also gives cunning players the chance to put being blocked into an advantage. The game’s many possible strategies can also be tested and perfected on the variant game boards of the beloved Britannia and East expansions.
Ages | 12+ |
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Players | 2 Players, 3 Players, 4 Players, 5 Players |
Play Time | 45m – 90m |
Designer | Andreas Steding |
Mechanics | Action Points, Area Majority / Influence, End Game Bonuses, Network and Route Building, Ownership, Tech Trees / Tech Tracks |
Theme | Medieval |
Publisher | Ediciones MasQueOca, Mandoo Games, White Goblin Games, Pegasus Spiele |
blankfrancis
Despite having the dryest of "historical European traders" themes, this is actually a very pretty, very strategic, very interactive game, and the perfect blend of rules-light, decision-heavy that I love. The blocking and displacement rules are absolutely inspired and make for a game where everyone is constantly getting in each other's way, jostling for position, and trying to eke out little advantages. I appreciate that this game can be a blowout if a winning strategy goes unchecked -- but the winning strategy might be different every time though!
bfrizb
Hansa is almost completely deterministic Only sources of randomness in base game: * Starting player * Order of bonus tile stack, and placement of initial bonus tiles
a_joonas
Great mix of strategy and tactics: every placement of a cube changes the incentives of others, yet focusing solely on short-term wins will not lead to victory. Setup and teaching are a breeze, as is the gameplay itself, despite everyone constantly bullying one another with their spare merchants and traders.