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Gunkimono
45m - 60m
2 - 5 Players
Ages 10+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Medieval
34.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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AndySzy
Interesting decisions, without overstaying its welcome. It's mean at points, but I don't necessarily mind that. I like the look of the game for sure. I'd almost call it a super filler, as it can play pretty quick.
curtc
I'm finding that the 45-60 min game genre is one that I'm less and less interested in these days. I'd usually just rather put that time toward half of a meatier game. This game is an exception. It follows the common pattern of "play one of your 3 tiles and draw a new one" for your turn, but thee 3 dimensionality of the board creates a more interesting a fluid game state than most tile layers. Rather than just growing, the board starts "full" in 2d space, but grows in 3d space. There is an interesting tradeoff in getting VP now vs working toward creating strongholds, which can be worth a significant vp stream, but also become a target. Once you have 1-2 strongholds out, your primary focus becomes expanding the formation they're in, and reducing the formation of others. It does tend to boil down to min-maxing, but only the last turn or two. I definitely play with the unofficial variant of revealing all scoring tiles from the beginning. I'm also considering a variant where there are 3 face up tiles, and at the end of your turn you can either choose one of those or a random tile. Blue is not a playable color anymore after the dog ate some of those pieces. :(
Edgecrusher100
Only play was not memorable... but I like that it plays 5. Need another play to decide if I will keep this.