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Ground Floor (Second Edition)
90m - 150m
1 - 5 Players
Ages 12+
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
81.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Bruiser419
This is definitely a keeper. While the Automa for the 1st edition, which was fan-made, was very good, I felt it was a bit biased or weighted against the player. This Automa is not. It's very smooth, plays a bit more balanced like a player would be, and is just implemented so well. I can't wait to play this more, and even play with others. Even the addition of the stock market was a breath of fresh air, and a way to get a bit more money interjected in the game when the selling of goods isn't going your way. Well done!
H8Man
While this is a solid game, my main prolem is that it's plain boring. There's no excitment, no ups and downs (despite the thematic ones...) and overall just not interesting enough. Most offices give you one more money or costs one less time, but that's not interesting at all. A few graphical things could have been better, like putting in a small chart for the stock market. The game itself works very well and it's not a bad one, but I'm missing the stuff that makes it interesting.
Michi_Die
Must say I was little disappointed. There are two currencies, money and information. How to get them is pretty obvious. You turn those into samey building extensions to optimize points. Felt very linear. Missing a third Ressource or another level of complexity or should be an 1 hour game I think.