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Ground Floor (Second Edition)
90m - 150m
1 - 5 Players
Ages 12+
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
81.00
€
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Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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yelmelnobrainer
I don't typically like "games of mini-games." They often don't integrate well and feel like they're held together by the most tenuous of threads. Ground Floor is different. You can feel the linkages between each location, even if the flow isn't immediately apparent. The game does a very nice job of providing a pump jack economy of two types of capital (cash and info) so you must use you liquid assets to plan/invest to be ready for your planned actions once they arrive. Of course, there are other players in the game wishing to stop you. That's where this game gets good. The operation phase is dictated by turn order so you have to place priorities on your actions during planning. Do you need to do get some consulting that badly? Or can you wait while you ensure the top spot in the stock market? Ground Floor is full of tough, meaningful, well-integrated decisions that clearly affect not only your trajectory, but the trajectory of players around you.
KingArv
So this is a little dry playing against the automa, plus I’ve gotten stomped twice (one time not even playing hard Hadid)...it’s hard! Part of the problem is I catch mistakes but can’t go back on yucata to fix them.. Otherwise, I like the simulation, but finally get my engine going and then run out of turns. Building levels is just so much more important than anything else it seems and yet most of your time is spent figuring out how to get enough resources (money/info) to even buy them.
SwatSh
Vin d'jeu: french review of Ground Floor: http://www.vindjeu.eu/2018/09/21/ground-floor-seconde-edition/