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Grimslingers: Advanced Duels
10m - 20m
1 - 2 Players
Ages 14+
Co-operative play encourages or requires players to work together to beat the game.
Cooperative Play
Deck building/Pool building refers to a collection of related mechanisms. Players have a personal pool, or collection, of cards or tokens, that provide different actions and/or resources. A subset of those cards/tokens are randomly drawn each turn.
Deck / Pool Building
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Games with partnerships offer players a set of rules for alliances and teams. Partners are often able to win as a team, or penalties are enforced for not respecting alliances
Partnerships
Games where you repeat an action (or part of an action) until you decide to stop due to increased (or not) risk of losing points or your turn.
Press your Luck
The simultaneous action selection mechanic lets players secretly choose their actions. After they are revealed, the actions resolve following the rule-set of the game.
Simultaneous Action Selection
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
American West
Fantasy
8.50
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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attackofmilk
I was hoping that Grimslingers: Advanced Duels would be a step up from Dragon Punch without bringing in the full complexity of Exceed, but there's so many usability problems in Grimslingers. See my comment on the core game for more info. Note that Advanced Duels fixes all of the problems with Duels. The original Duels thought of itself as a 7th and 8th player expansion, so it included an extra set of base spells and all the necessary targeting cards for an 8-player multiplayer environment. Advanced Duels thinks of itself as a standalone microgame. It features signature spells that Duels lacked (but no targeting cards). It also loses the blackjack minigame from the first edition. It also features a bonus co-op fight.
drtanglebones
Pretty simple and stripped down...a good place to learn the basics of the game. Next to try the cooperative battle!
Gaius
See my detailed comments and rating justifications to the base game which are based on additional components and replacement rules from the Northern Territory expansion and booster packs. Only the base game and Northern Territories are really required to play.