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Grimslingers
15m - 90m
1 - 5 Players
Ages 14+
Co-operative play encourages or requires players to work together to beat the game.
Cooperative Play
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Games with partnerships offer players a set of rules for alliances and teams. Partners are often able to win as a team, or penalties are enforced for not respecting alliances
Partnerships
Games where you repeat an action (or part of an action) until you decide to stop due to increased (or not) risk of losing points or your turn.
Press your Luck
The simultaneous action selection mechanic lets players secretly choose their actions. After they are revealed, the actions resolve following the rule-set of the game.
Simultaneous Action Selection
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
American West
Fantasy
25.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Ali4st3r
Really interesting title, the western setting and the card design were the biggest draw for me, but it reaaaaaly needs the Northern Territories expansion to really shine, without it it might be a bit weak. Also, the rules are legendary for being a bit badly delivered (they are kind of all over the rulebook) the rules themselves aren't that hard to grasp. If you can, give it a try.
dr.morton
I really wanted to like this game. The artwork is outstanding, among the best that there is. And Stephen Gibson is such a nice guy But I hated the rulebook, I hated the duel game but most of all I hated the campaign game. But Stephen, please make a comic book out of this!
charlest
The duel mode is solid with some nifty things going on, but it's not as enveloping or expansive as some of its more full-blooded competitors like Codex or Netrunner. Its wonderfully illustrated world is a large selling point as the game is full of personality and doesn't hold back in this regard. Story mode is definitely more interesting, but it also feels like it never quite takes the leap into something great. ------------------------------------------------ Full review: https://playerelimination.com/2018/06/04/203/