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Gray Eminence (Kickstarter – Deluxe Edition)
60m - 90m
2 - 5 Players
Ages 15+
This mechanic requires you to place a bid, usually monetary, on items in an auction of goods in order to enhance your position in the game. These goods allow players future actions or improve a position. The auction consists of taking turns placing bids on a given item until one winner is established, allowing the winner to take control of the item being bid on. Usually there is a game rule that helps drop the price of the items being bid on if no players are interested in the item at its current price.
Auction/Bidding
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
In games with a trading mechanic, the players can exchange game items between each other.
Trading
Voting allows players to influence the outcome of certain events within the game. The vote may be all or nothing, choosing a target for an effect, or to determine the results of certain situations. Players’ votes may not have equal weight, and blocking a player from voting can be a valid tactic.
Voting
Deduction
49.00
€
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Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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SrFinn
Big, big KS dissapointment. The good: the theme is great. Few games even attempt this, let alone make it work. The idea of tweet cards, factions such as CIA and Wikileaks is awesome, the USA centric power balance is smart, and last, the mechanic of playing cards for common good - from a common pool, personal gain - from a personal pool is neat and fun. Art is very thematic, I love it. Then you start playing: 1) You have a scenario with objectives. Well, the objectives have a production mistake (i.e. "search for #this hashtag.. there's no such hashtag 2) A mistake in goals?... wow.. ok, let's go to setup first.. "Replace UN with Iran, UN is out of the game" , fine! .. then... half of the scenario cards say: "When this happens.. UN gets -1 influence" ... Seriously !? 3) Ok nevermind, let's look at my neat character.. he has his own goals: "If India is neutral..." Wait.. there's no India !? !$%$## ... There are tons of misspelling errors, there are reference to tweet cards with a blue tag.. but there are no tweet cards with blue tag.. there are missing or wrong icons everywhere.. it just goes on an on, so players quickly get the feeling that nothing in the game can be trusted: "is it a feature, or a bug?" *) On top of all that there are serious graphic design issues: the most important text on a BIG card with enough space in it.. is the smallest font!, same for icons in action cards *) There are serious balance problems.. objectives are very random both in points and in condition (some of them you get and need to do nothing to score, while with others you have to bleed out). Actions, while fun, are very chaotic and swingy.. So to conclude the big rant.. The game was obviously scarcely tested at design stage, and it seems it was NEVER TESTED after first production. A very high amount of cards have errors (20-30% or more). Worse still, a game with so many moving parts NEED A LOT OF TESTING to be a balanced race. This game is not tested, specially the "deluxe" scenarios. It should get 1 star but it's one of those game that I seriously WANTED to love.. there's so much potential in it.. and while my group hated it.. me and my GF actually had a pleasant time playing it (3 and 4player count) even through all the obvious mistakes and lack of balance, just because of the theme and we wanted to play something that requires little thinking (which the game is not designed to be, but due to huge imbalance and problems, ends up being the only way to play it) At $59 + delivery I feel also a tad.. unhappy about the acqusition component wise. If this company doesn't do a reprint and make up its backers for this mess.. then avoid at all costs..
noduh
3-5 players 60-90 minutes Strategy Action Queue, Auction/Bidding, Hand Management, Open Drafting, Trading, Voting
sappleyard
This is an ambitious design and, paerhaps, inevitably works better in some parts than others. Perhaps best played over a few beers in an evening when the satire might be best enjoyed. Certainly worth giving a go if you ever get the chance.