Gloomhaven
Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for travelling to this dark corner of the world.
60m - 120m
1 - 4 Players
Ages 12+
-Johnny-
Cons: -10/10 fiddliness -The time investment is ridiculous. -The monster AI system is very messy & unintuitive. 20 games in, we were still checking the rulebook constantly. -Play patterns can be repetitive. -It's very hard to keep track of the campaign story ("what is there at the Desecrated Crypt? Where do we have to go to fight the necromancer?"). Pros: -I keep wanting to play.
Abumies
Played the campaign through once. Great game with good mechanism for retiring to make sure that you can paly different types of characters.
Achire
I feel terrible giving this game such a low rating, because it's clearly a game that a lot of thought & effort went into, and one that many people love. However, I found it painfully boring. It felt like grinding in an old dungeon crawling video game. The monsters are fairly similar to each other, the AI feels somewhat dull, and some characters feel quite disadvantaged for gaining loot (for example, if your character is fragile with ranged attacks, you have to keep your distance from enemies, which means you never get the loot... a shame. I loved the premise of top and bottom actions, but I didn't find the cards as exciting as I hoped. It's a real masterwork of a dungeon crawling simulator, but at the end of the day, it just felt boring to me and it would be torture for me to play it again. I will not be continuing with the campaign; one of my friends will probably take over my character. Pros: combines dungeon crawling with multi-use cards and a 'deck is your life' system, nice miniatures, lots of content Cons: Long and you have to repeat the very dull scenario if you fail, all dungeons feel the same, theme didn't feel especially immersive, the semi-coop of everyone being out for themselves is annoying as your teammate steals a coin from you while you work to help the team; I'd rather be competing or cooperating, downtimes can get very lengthy if someone is struggling to make a decision, the rewards are dull, and the game is just far too long for what it it.