Gloomhaven
Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for travelling to this dark corner of the world.
60m - 120m
1 - 4 Players
Ages 12+
Adalis88
Definitely not the best, neither the worst dungeon crawler out there. We've played through the whole campaign during COVID for more than 1 year. The plot barely pulls you in or you just simply forget what happened 5 city development stage before, we felt rather disconnected sometimes. The amount of gold and gear you get is ridiculous, you are forced to grind but even if you do have the gold, 95% of higher tier items are crap, you don't feel special at all (too situation heavy / one time use effects). Upgrading your cards require hundreds of gold and even the hardest scenario rewards + loot yield you around 50 if you are with a fast moving looter character. The slow movers are left out of the shopping party which is demotivating and frustrating. You can't freely trade loot between each other, why? I always felt an invisible barrier here which can be neglected by farming random scenarios - no, thank you. Quests are repetitve or some harder main quests require special setup, if you don't have you fail miserable. It happened quite a few times that either an enemy asspulled 2x DMG, or you failed to land a hit in crucial moments and you ended up dead, luck mitigation is non existent and frustrating.
abernath
After opening the massive box and looking at the components and reading the rule book, I couldn't believe how excited I was to play. I rate it a 10 before I even played it. I can't get over the incredible amount of careful thought and care and creativity that went into this game. I am proud to be a backer. We have played through the first scenario and love it! I can't wait until the next game day when my son and daughter-n-law join us on our truly epic journey.
Abyss_Raider
Took 3 hours to setup and we died on the first dungeon in 10 minutes. Felt fairly accurate to an RPG. I didn't feel the time we played was enough to give it a fair rating, yet. I'd love to play it again but have not really had the time to.