Gloomhaven
Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for travelling to this dark corner of the world.
60m - 120m
1 - 4 Players
Ages 12+
adamredwoods
1 play / 3 players LIKE: Enough strategic decisions to make interesting turns. I also like the secret hidden goals, which helped to add a little tension to the game. The player character asymmetry was really interesting. The dual use of the cards (top and bottom balancing) was well designed. DISLIKE: Lots of randomness. Possibility for player elimination. Fiddly, with little rules and modifications that players need to remember. Lots of shuffling. Not very portable. The gameplay feels like it would get repetitive with it's hack 'n slash gameplay. OVERALL: It's a fun hybrid RPG. It reminded me a lot of Pathfinder TCG, but using miniatures instead. I enjoyed the game, although I am turned off by how much hype this game has gotten. It has a very high 'exploration' game design factor, but lacks strategic depth compared to euro-game design. Still, I found it enjoyable.
7Nate7
Games of the genre are always a bit of a task to set up and take down but other than that pure perfection. Very fun. Introduced it to a few friends that wouldnt normally play these kind of games but they were shocked and really enjoyed gloomhaven once they learned the mechanics which only took about a half hour to get it down.
Abyss_Raider
Took 3 hours to setup and we died on the first dungeon in 10 minutes. Felt fairly accurate to an RPG. I didn't feel the time we played was enough to give it a fair rating, yet. I'd love to play it again but have not really had the time to.