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Gen7: A Crossroads Game
60m - 90m
3 - 4 Players
Ages 14+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Co-operative play encourages or requires players to work together to beat the game.
Cooperative Play
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Voting allows players to influence the outcome of certain events within the game. The vote may be all or nothing, choosing a target for an effect, or to determine the results of certain situations. Players’ votes may not have equal weight, and blocking a player from voting can be a valid tactic.
Voting
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
110.00
€
Original price was: 110.00€.
45.00
€
Current price is: 45.00€.
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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AnokaLibraryGames
Gen7 : a crossroads game https://anok.ent.sirsi.net/client/en_US/default/search/detailnonmodal?d=ent%3A%2F%2FSD_ILS%2F0%2FSD_ILS%3A875156%7EILS%7E0&lm=TABLEGAMES&ps=300
cbazler
A disappointment. This game had lots of potential, but was marred by some poor production and design problems. The rulebook is HORRIBLY laid out, featuring 10 pages of components lists, followed by all of the base game rules laid out on two pages with no pictures, making players flip back and forth a million times to see what components/board spaces were which. After reading the rules AND watching the Rodney Smith video, the game was still quite opaque and difficult to learn. Also, many of the start cards have keywords or refer to types of cards that are not present in the starting decks, and which aren't mentioned in the rulebook or glossary: this meant we spent half of our first game wasting our time looking in the rulebook for definitions/explanations that weren't there. After getting past all of the (very avoidable) learning hurdles, the semi-coop mechanism just did not work. Unlike in Dead of Winter, where you had a personal objective to score at the end of the game (and a traitor mechanic to draw suspicion and intrigue), here, your personal objectives are acquired and scored constantly. This means it's pretty transparent when you're doing something for selfish reasons or doing it for the team. There's no tension. And since every action consists of the same thing (place a die to acquire or spend resources), the gameplay gets real old real fast. The writing and story were well done, but we went an entire game without any Crossroads cards being triggered, which was also really annoying. Finally, I'm just sick of all of these campaign games which require you to play multiple times to get to the "good stuff." The problem is: what if you don't love the game? I did not even particularly like this game at first. Why would I want to keep playing it several more times now?
Boxatoys
Played the first mission and never got the same set of people back to the table for mission two. At this point I don't recall anything from mission one so I'd be happy to start a new game.