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Gaia Project
60m - 150m
1 - 4 Players
Ages 12+
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
89.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
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Thematic
Ελληνικα Παιχνιδια
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4Corners
It's a re-skin of Terra Mystica, probably about 75% the same game, but the changes that were made actually make a significant difference/improvement to the game. The game is about scoring the most points over 5 rounds, while colonizing space with an asymmetrical alien race. You have a player board with buildings on it that have an associated cost to build them and they need to be built following the same scheme as Terra Mystica (TM) (ie: you build "houses" before "trading posts" etc although they have different names in this game, they essentially have the same function), and you have a unique special advantage or ability although those are a bit tamer here than in TM. The map is much improved, as it is modular, and just looks better (it's planets in space); as well the game only plays 2-4, but plays well as a 2er unlike TM. Each round you have a category you score points for (same as TM), and you have a menu of actions from which to choose (most are the same/similar to TM). For me, the best part is that it takes the weakest part of TM (cult tracks, which are a pissing match with small bonuses) and transforms it into one of the best, most interesting parts of this new iteration, the tech tracks. The tech tracks provide bonuses/benefits at every level and allow you to specialize as well as gain end game points; there is a race for the top spot for each track but these are hard to get many of anyways. The tracks are: 1) "digging" - you can improve your terraforming ability, 2) flight/travel - this is similar to shipping in TM and is a major component of this game, as you need to travel to reach other planets in space, 3) green crystals (forget their name) - these are a new currency in the game, and are quite useful for a variety of purposes and are generally scarce, although this track only provides one off bonuses, 4) gaia forming- there is a special type of unformed planet that you can only terraform by improving on this track, 5) income- always nice, it gives you more residual ore, money, and power, and 6) technology- another new resource this is the actual resource that you spend to advance on tech and this track gives you a tech income. When you pass your turn you also choose a strip with income etc similar to TM although there is no money incentive on it. There are some other differences in the game such as you can build 2 strongholds, and gaia forming affects how your power bowls flow/move, but if you know TM you will feel comfortable learning this, even though it is a step up. There are 2 categories to fight over for end game points, similar to TM expansion, and these vary from game to game. I was surprised by how better the space theme was especially since I'm not much of a sci-fi fan.And while this game is about 75% old TM, it plays/feels different enough more so than say Caverna to Agricola and I like it much better than the original despite all the similarities. Very complex I cannot imagine learning this straight out of the box, but a must have for hardcore gamers, and TM fans. My game of the year for 2017.
4ndrewcol3
Update: Played several more times and it still keeps getting better. Update: Rating changed to 10. The more you play the better it gets. My rating went from 7 to 9 after a second play. Positive: Excellent full-on strategy feel 3-4 hours including teaching time but never bored Turns usually happen fast (except near the end game) May cool asymmetrical races to try Fulfilling experience Cool theme Rule book easy to navigate Symbols easy to understand Negative: Art could be better Theme could be improved with more flavor about the world and alien races Components could be better. Slight warping in cardboard. Neutral: Must play with the right group. You have to enjoy this type of heavy strategy. Haven't tried all races, so don't know how well they balance.
Aitoaneer
It's the most complex game I've ever played with. I shows it's beauty after the 10th or so games. solid difference among the spices yet very balanced game play. My analytical mind enjoys this game the most.