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In Futuropia, Friedemann Friese’s big utopian economic game for 1-4 optimizers, players live in a future Utopian society that possesses desirable lifestyle qualities for all of its citizens. Too bad this is not today’s reality…
In this Utopian society, we all will work much less. Our robots can do nearly everything already. There is no need for great envy. It is simply about equality, justice, and the fair allocation of the complete and still necessary work, which then gives us ALL more leisure time.
Success means we will have time for the activities we like the most: fishing, farming, fencing, flying, …, as well as gaming, building, painting, traveling, composing, and more. If somebody wants to work more than needed, they should do that. This is about the freedom! So let us rethink this: joblessness is not a disgrace, it is the new goal!
We are members of a team striving to realize this utopian ideal. We try to develop completely self-sustaining homes that function as efficiently as possible. They must generate enough food and energy to allow the residents the greatest possible freedom (thus, leisure time). The more people in our development who no longer need to work, the closer we are to reaching our goal! The player who builds the best development will win the game, and their development will become reality!
Futuropia is a luck-free economic game. To ensure you always encounter new challenges, we offer multiple game set-up variations, which create a variety of gameplay situations, ensuring new experiences and replayability. The solo game offers you an option to learn the mechanisms and processes of Futuropia before you play it with other players. See our hopeful future in…Futuropia!
Ages | 12+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players |
Play Time | 90m – 90m |
Designer | Friedemann Friese |
Mechanics | Simulation |
Theme | Economic, Environmental, Industry / Manufacturing, Political, Science Fiction |
Publisher | 2F-Spiele, Stronghold Games, Swan Panasia Co., Ltd., Edge Entertainment, Galápagos Jogos |
MeepleMaven
I'd use the same approach in most games, until opponents caught on to my long-game strategy. It's the player interaction through the market that adds the challenge. Timing is everything here.
cynloopoo
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BonesJackson
Not sure why this game doesn't get more love. It's a cold, calculating exercise in economy and action efficiency. Perhaps the joke was to make a game that feels like it was from 2006 and then give it a futuristic theme. The theme is pasted on for sure and the components don't help. However, once you dial into the idea of your people never having to work again…it's strangely motivating. Each time you slide a worker from the dark basement to the bright, fun, upper level and replace them with a robot it just FEELS right. Everything makes sense mechanically. That helps with explaining the game and understanding what happening with each action you take. Futuropia is effectively a race to the finish and that is where all the tension stems from. You plot and plan your little condominium while keeping an eye on your opponents like some sort of Euro game Cold War. You're only allowed a single action each turn, and poor choices will quickly have you falling behind. If you still play euro games where you're constantly doing basic arithmetic in your head each and every turn, then this should be on your radar. There is zero luck/randomness, but plenty of options to make each game different. In a time of lavish components, hand holding rules, and catch up mechanics, there is something refreshing about this quaint economic puzzler. Friedmann Friese continues to craft curious designs that feel unique and unlike anything else on the market.