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Freedom!
90m - 120m
2 - 2 Players
Ages 12+
The Campaign/Battle Card Driven mechanic is a relatively recent development in war games that focuses the players' actions on cards they have in their hand. The very basic idea is that performing a single action uses a single card. Games where cards are used to determine the outcome of battles do not use this mechanic.
Campaign / Battle Card Driven
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
59.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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salonikios
Very good assymetrical game, played it about ten times with both Turks and Greeks and every time you didn't know what to find in your way to victory!!
rjsheets
There are some definite issues with the production and I love it all the same. It's got some wonderful tensions, plays lightly but with many layers of nuance and has enough surprises for each player to keep it interesting.
pistonsfan94
Bad board due to the very dark colors or too light fonts. I also think they could have incorporated the supply and money tracks into the board. Otherwise it wouldve been fine. Rulebook is fine and organized but the set up image was poor. Wouldve liked better examples. Overall the game is well-done and incorporates TS mechanics. Judging on how I play based on the options given to me, this feels like an deliberately paced and attritional game but I am bit more impatient than the game's style.