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Free Ride
50m - 90m
1 - 5 Players
Ages 10+
This mechanic usually requires players to pick up an item or good at one location on the playing board and bring it to another location on the playing board. Initial placement of the item can be either predetermined or random. The delivery of the good usually gives the player money to do more actions with. In most cases, there is a game rule or another mechanic that determines where the item needs to go.
Pick-up and Deliver
Trains
42.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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celacanto
Hay Buenas ideas aquí pero también bastantes peros. la producción para empezar deja bastante que desear, El juego necesita una forma mejor de ver la puntuación final y debería haber una ayuda grafica para localizar ciudades y visualizar rutas mas fácilmente. Luego hay cosas que molan. Hay como dos fases en el juego al principio construyes vías y llegado un momento empiezas a hacer rutas por las vías que se construyen y puedes ir por las vías de los rivales pero necesitas pagar 1 moneda la primera vez que pasas por ellas y cada moneda son puntos de victoria, la única forma de conseguir mas monedas es o bien que te paguen a ti o ir a los extremos del mapa, cosa que ayuda a que no queden vacíos. Y luego las rutas se crean aleatoriamente, lo que en principio mola, pero después ves que eso implica bastante azar en el juego del que debería, al final el juego con ese azar queda un poco en el ámbito de los familiares plus. Con todo esta bien, pero para echar un par de partidas, y como siempre se pasa un poco con el precio.
garry_rice
This one surprised on first play. It's very straightforward and yes, there is definitely luck of the draw, but there is a fair amount of control here to. It's Ticket to Ride simplicity but provides quite a bit of enjoyment...and decisions when to pay someone to use their track versus building around them are quite good...as is trying to decide if it makes more sense to pay for more track or to take a turn to get more track. There is alot of weighing the value of a turn versus paying a coin (and giving up 3 points and potentially giving those three points to an opponent).
DroppEcho
Attempts to be a blend of TransAmerica and Ticket To Ride. To some degree, it succeeds but there are serious usability problems. The cities aren't grouped or color-coded in any way. The historical artwork actually makes them all look the same at a glance, which only makes it worse. The "tickets" are intended to be variable and with multiple options per column, you are managing a large grid of city cards throughout the game. Turns are short, so that helps, but the playtime was at least 2 hours and that's too long for a game that is advertised at 55 minutes and would be fine at 45 minutes. It's not hard to play and there is some challenge and a good deal of interaction/collusion which feels appropriate for a train game. But I actively disliked the overhead that the game saddles you with - that isn't fun. That's the opposite of fun.