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Four Humours (Kickstarter – Deluxe Edition)
45m - 60m
1 - 5 Players
Ages 10+
Deduction
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
Pattern Building
Deduction
Medieval
45.00
€
30 day low:
In stock
Four Humours (Kickstarter - Deluxe Edition) quantity
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Kickstarter – Gamefound
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The Lord of The Rings: The Card Game
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D & D
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carnodingo
À vendre 45$ Kickstarter Type: Euro Catégorie: léger - Medium Thème: Suprémacie Diplomatic Mécaniques: Dilemme du prisonnier, worker placement, majorité, objectif Similaire dans ma collection: J'ai l'impression que les Pax s'y rapproche. Taille de la boite: ?
Phrim
Four Humours is a blind bidding game in which players play chips representing the four humors on tiles representing spaces on the map board. All of the tiles are evaluated when two of them are full, and an unusual hierarchy of humour chips determines the winner or winners. If there is only one yellow chip, it wins, otherwise, all yellows lose. If there are at least two red chips, all red chips win. If there are exactly two black chips they both win, but if there is exactly one then it doesn’t win but gets placed anyway. Otherwise, all white chips win. Winning chips (and black singletons) get placed on a map board, and players are trying to get patterns of chips on the board that match a number of randomly-selected goals. To me, this game felt like pure chaos. Blind bidding tends to be pretty random regardless, but adding in the weird hierarchy ensures that no one will have any idea what will happen. I prefer games that have a bit more strategy, but I guess this is okay as a time killer. (1 play)
ndclub
This is a hard one for me to rate. The Kickstarter value was incredible and I get the feeling the publisher lost money for my benefit. The deluxe components did have a bad fit and were a pain to put together. However, my bigger issue with them is how they take up more space without adding any benefit other than potential wear resistance. The player colors are a bit too close to each other and you often forget which one goes to who. The stacking of potions on the scoring spots makes this problem even worse. I love much of the unique gameplay on top of unique theme. However, the groups I have tried it on don't have nearly as much negotiation and tabletalk as I would wish. People usually just lie for every placement and then people forget what they did so there aren't as big repercussions for what you claimed. I also dock points for thinking it does not play well above 4 players where I really look for simple games that play 6. The rules are fairly easy to grasp and get started but the lone melancholic going to an adjacent area has always been a point of confusion that doesn't seem to line up with the rest of the simplicity. Overall it has several aspects that feel like they have the potential for greatness but several things hold it back. The experience ends up being a chaotic decent time but I can see my score fluctuating a lot with more plays.