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Founders of Teotihuacan
45m - 60m
1 - 4 Players
Ages 14+
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Ancient
30.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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IllusionKnight
Some interesting mechanics, but imbalance and my personal bias against tile placement games cause me to rank it low. Worker placement mixed with Tetris mechanics is a unique combo as you rotate between quadrants every turn. However the Wingspan style of 4 rounds losing an action works against this game as a) you only have two actions by the last round b) unlike Wingspan you are unable to use large number of resources (if you even have them). Plus by round 3 the Tetris mechanics become irrelevant as all bonus for "filling" out tiles are gone. I do like the mechanic of stacking "workers" to expedite actions but you only really have enough to use during Round 1/2. I find the separate actions to acquire and spend bonus tiles to be mildly annoying but I do like the coloured tile multiplier effect (as it can affect two quadrants if played right). + Some interesting quadrant mechanics. ~ Bonus building bonus cards interesting but slow to play due to multiple action mechanic - Early game too slow and bland. - End game pacing very bad/rushed and negatively skewed gameplay. - Influence mechanic underpowered.
mnemonicuz
A great tile placement worker-placement game. The changing values of the action spots, where you want to be cheap and save workers, but you are also setting someone else up. Timing is so important, and it never seems to click! Your architect is always one step too far ahead of where you want him to be. Classic awesome anxiety! A great game.
graham671
9/26/23- Initial Impressions While Teotithuacan is a very different game from this one, if the thought of a game that channels the the same world and art, this game might be for you. No groundbreaking mechanics or interesting gimmicks. This is a straight-up polyomino, tile laying game blending euro turn optimization constrained by the game only allowing you to build on certain parts of your own board from turn to turn. That combination is what I found enjoyable about the game and why I might come back to it if it was offered up as a suggested game. The game felt that it was trying to give the experience of a larger euro game in a smaller package. To that end I think it succeeded for the most part. On a more negative side the round to round decreasing of action markers just felt gamey; more constraining than was needed and felt there just to keep the cognitive load and playtime down.