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Founders of Teotihuacan
45m - 60m
1 - 4 Players
Ages 14+
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Ancient
30.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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misskitten
It's a nice spacial puzzle, the action disk bonuses are nice. The shrinking pool of action discs between rounds is less nice since you aren't really building up any engine to take advantage of. The solo restrictions are skewed pretty unfairly. How on earth are you supposed to be able to fully complete your pyramid within just 15 turns? And having two restrictions on top of that just seems like a too big of an ask.
Big B
An alright polyomino game. Has a little more going on than the average polyomino-focused game which I like. The action selection mechanic is decent and you do get to build a step pyramid like in Teotihuacan, but they aren't especially compelling unfortunately (not to mention going with cardboard tiles means it lacks the toy factor of the chunky wooden blocks!). You won't have that many turns so it feels a little incomplete at the end, though it's not a particularly restrictive feeling game. It's not bad, but it lacking in any particular hook.
DogfishAD
Played a friends copy at the end of a day of playing games with some interruptions to the teaching of the game. That may have coloured my experience. He had played it previously at 2 player's and enjoyed it but we were three and he really didn't get on well with it at that player count and nor did I. In a very tight game already for him the difference between the total number of actions over three rounds with fewer starting action discs made this a game where you never really got going. I personally really didn't like it at all. Overly restrictive with very little to find fun or satisfying. I really enjoy Teotihuacan but hated this experience. I'm not a huge polyomino fan, it's a mechanism I can take (Paris city of lights) or leave (Patchwork). Here it was the least interesting implementation of such a mechanism because you were never really forced into planning ahead where you placed things beyond a very surface level cover the mask granting squares early then just fit things in where you can afterwards. Perhaps the 4 round 2/4 player game means you place more tiles and therefore restrictions emerge but at 3 this game just sucked.