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Flatline
25m - 45m
1 - 5 Players
Ages 10+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
39.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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dougmolter
Players: 1-5 (Best: None) Playing Time: 25-45 Minutes Weight: 2.30 Kane Klenko Real Time Dice Co-op Solo
DeMorcerf
Better than FUSE. Sure FUSE plays really fast and this game took a long time, but it was interesting. It required thinking both quickly during the rounds and planned out in-between rounds. We really had to communicate and plan what we would/should do. And it has a theme even if it makes no sense. Still it's a timed, dice game: I don't like these games because I don't like the stress of timed play, it makes it too hard to concentrate and hold/move pieces steadily, and generally stress ruins my fun. Still, this game is absurdly difficult and the settings are set too tough.
AndySzy
This is real-time I can handle. 1 minute, so pressured, but then we take time to stop and resolve. Well done (better than Fuse).