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Flamecraft
60m - 60m
1 - 5 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Animals
Fantasy
34.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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AmassGames
Very fast as a five. Only five turns perhaps. Great choices, fast to learn, teach, resource generation. Hard to rate and compare to equivalent at this rating though
adel9591
Cute, casual, relaxing. Has enough going on to keep everyone interested and mechanics/design match the theme well.
alwaysthethief
Yes, the dragons are cute. A lot of the icons are. easy to read. But not enough. I, as someone who wears reading glasses and is new to the game, couldn't remember what color dragon did what, and the text at the bottom of the cards was too far from me during gameplay to easily remember what they did, which slowed down my game. Given that the game is all about combo-ing different cards, it helps to quickly be able to process them all. That said, I think this is unique enough to me that many others won't find this a problem. But on top of that, the combo-ing just wasn't really fun for me. Swapping one dragon to another shop to get as many resources as possible, in service of contracts? What are those contracts anyway. I think I was surprised how fundamentally light it is and how little control I felt I had. Granted, one play - but I don't feel like playing it again.