80.00€ 69.00€
In stock
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HorizonX5
Wow! Just played my first game of this and holy $h!t was that fun! Not as difficult to understand the rules as people make it out to be. I had no problems teaching it and the election aspect creates a lot of interesting politicking. A lot of people on BGG complain about the randomness of the game, but I found that many of the cards you draw negate there impact. And the dice rolling is built around rewarding the larger of the two armies by design, so again, this wasn't much of an issue. Love this game!
Pepbou
Designer Philippe Mouchebeuf Solo Designer N/A Artists Patrick Dallanegra Jarek Nocoń Publishers ASYNCRON games Academy Games, Inc.
ajewo
Semi role-playing negotiation war game by Academy Games with area control and alliances. Pros: + Theme (represents family and political intrigues) + Goal is to obtain 3 (or 4 as allies) victory points, there are different path to do so + Binding alliances by marriage which can be annulled by pope or dead of the characters + Titles (bishop, pope) grant special powers to the players but can also be lost again + Kidnapping people for a sum of money. + Tells stories. It is about memorable moments, experience the game should come first, winning second. Players should know, that it is more about stories and experience than having a fair game. + Shared victory is a real option in this game. + Downtime and play time is quite okay for this kind of game. Neutrals: # Artwork is okay (some ridiculous, un-thematic pictures like knight armor with a bra). # A lot of expansions. # Betrayal and backstabbing (e. g., assasination). # Best with higher player counts 5-6. # High player interaction. # High randomness. # Complex fiddly rules (very thematic, but a lot of exceptions). Cons: - Can take some time to play, especially with higher player counts - Complex cross-referencing (characters, titles, associations): hard overview of state of the game - A lot of randomness with swingy results, e.g., random event deck that can have huge impacts (which also creates different stories each game). Combat is based on dice and also very random. These random elements can suddenly kill your lords, ladies, and armies. Even the economy and taxation is random (luck of the draw). The main problem with all this randomness is that the other big part of the game, the negotiation, does not really matter that much, because players have little control, which is sad because the game potentially offers many different strategies. See also: * Dune * A Game of Thrones * Warrior Knights