Star Wars: Imperial Assault
Imperial Assault casts you and your friends into the climatic events following the Death Star’s destruction above Yavin 4, and offers two full game experiences within the Star Wars saga.
60m - 120m
2 - 5 Players
Ages 14+
ajewo
Streamlined version of the tactical one vs many dungeon crawler "Descent 2nd Edition". Very good Star Wars theme integration. [b]Pros:[/b] + Artwork Detailed, clear format and iconography + Theme Covers plenty of characters and scenarios of the Star Wars movies. + Components Great, detailed minis + Streamlined, fun skirmish, combat system (dice-based) + Different characters with special abilities + Campaign with different scenarios / missions: go through and kill all does not work + Quests/side-missions are about the players + Different characters with special abilities that complement each other + Alternating turn sequence between Rebels and Imperium players [b]Neutrals:[/b] # Language dependent # Classic dice combat (dice for attack and defense) # Grid movement with line of sights # Decent, tactical decision-making but not very deep # Best with 2 or 5 players [b]Cons:[/b] - Expansions are a money sink - Campaign can become lop-sided (unbalanced) for one faction [b]Similar games:[/b] * Descent 2nd edition (not as streamlined, not so smooth gameplay between overlord and players) * Shadows of Brimstone (coop campaign game in Cthullu universe) * Space Cadets: Away Missions
a1bert
[thing=164153]Imperial Assault[/thing] (2p skirmish, 2-5-player campaign, 1-2 hours per mission) There are two games in the box: the campaign game and one-shot skirmish mode (with 6 scenarios). After 2 skirmish games and 9 missions of the campaign, the game has been everything I have expected, although because this is the first game of this type to us, it should be easier to exceed my expectations. Imperial Assault is extremely fun to play and the missions are varied (not just killing). A campaign has at least 11 missions, half of them side missions that vary between campaigns (random draw and rebels choose one from the 2+ available). The different weapons (attack dice) and defenses (defense dice) allow push-your-luck moments, and sometimes the dice are on you side and sometimes against you. You have an overall strategy, but the game is played in a very reactive, tactical way due to the alternating activations. As the imperial player I cringe when I see the level-upped rebels take out my stormtroopers in one shot before they even get to activate on that round, but if the rebels take too long killing my troops, they neglect their objectives, and I come out on top again. And the rebels are not the only ones that get to have new abilities. Also: I have painted the miniatures. Even a quick paint-job will make the game look amazing. (Unfortunately for a painter, every painted game needs to look better than the previous one, so a good job takes quite a while. Well, at least painting is a good peripheral hobby to go with boardgaming.) Now also solo with the free Legends of the Alliance app.
adamscott
Another move and roll game. Didn't seem to have any meaningful decisions, but this is based on only one play. Also (blasphemy) I'm not that into the Star Wars theme.