Star Wars: Imperial Assault
Imperial Assault casts you and your friends into the climatic events following the Death Star’s destruction above Yavin 4, and offers two full game experiences within the Star Wars saga.
60m - 120m
2 - 5 Players
Ages 14+
Aior
What i like: - good theme - The new rule to bring dead units (I hate that system in descent) - the new alternance sequence in play's turn (instread of all unit of one faction and then all the unit of the other) What i don't like: - it's long, it's so loooong - alpha player syndrome - the map, still small and ugly
Alarka
Players: 2-5 (2,5) Time: 60–120 Min One vs All / Free for All Category: Adventure Fighting Miniatures Movies / TV / Radio theme Science Fiction Wargame Mechanisms: Dice Rolling Grid Movement Modular Board Partnerships Role Playing Variable Player Powers
a1bert
[thing=164153]Imperial Assault[/thing] (2p skirmish, 2-5-player campaign, 1-2 hours per mission) There are two games in the box: the campaign game and one-shot skirmish mode (with 6 scenarios). After 2 skirmish games and 9 missions of the campaign, the game has been everything I have expected, although because this is the first game of this type to us, it should be easier to exceed my expectations. Imperial Assault is extremely fun to play and the missions are varied (not just killing). A campaign has at least 11 missions, half of them side missions that vary between campaigns (random draw and rebels choose one from the 2+ available). The different weapons (attack dice) and defenses (defense dice) allow push-your-luck moments, and sometimes the dice are on you side and sometimes against you. You have an overall strategy, but the game is played in a very reactive, tactical way due to the alternating activations. As the imperial player I cringe when I see the level-upped rebels take out my stormtroopers in one shot before they even get to activate on that round, but if the rebels take too long killing my troops, they neglect their objectives, and I come out on top again. And the rebels are not the only ones that get to have new abilities. Also: I have painted the miniatures. Even a quick paint-job will make the game look amazing. (Unfortunately for a painter, every painted game needs to look better than the previous one, so a good job takes quite a while. Well, at least painting is a good peripheral hobby to go with boardgaming.) Now also solo with the free Legends of the Alliance app.