Star Wars: Imperial Assault
Imperial Assault casts you and your friends into the climatic events following the Death Star’s destruction above Yavin 4, and offers two full game experiences within the Star Wars saga.
60m - 120m
2 - 5 Players
Ages 14+
adamken47
The only game that I have painted the miniatures for. That should show how much I enjoy it. The joy of Star Wars distilled in a box. Many adventure games and dungeon crawlers can become over-full of book-keeping and die-modifications, to the point in which it can feel exhausting. Some players greatly enjoy this aspect of gaming. However, it just wouldn't feel right to have a Star Wars game with the same sort of barrier to entrance. I think Fantasy Flight has done a wonderful job of streamlining the dungeon experience and creating a game that heavily suggests the feeling of a Star Wars skirmish. The amount of gameplay and longevity is also incredible, supporting a campaign mode with enough story and progression to feel depth, as well as a fast-paced skirmish mode that is great for little one-offs. The support for the main game, through miniature expansions, is also admirable and the amount of content you receive in cards and skirmish scenarios justify the price and show that Fantasy Flight is creating win-win situations for the company and for fans.
abendoso
Playing a full campaign is probably one of my best gaming moments ever. Now I need to find someone to play the campaign with... or a way to solitaire it. Very well done and excellent components.
achiinto
Updated: It is fun after spending 10+ hours to learn it. Hate the manual design which is not new player friendly. And the overwhelming content still scared off lot of people. Didn't like the dependent on the overlord and all the surprise on the campaign guide. Questionable the replay value per the mission. Any how, it is fun, which is what the value counts. Original: What a waste of money in my Opinion. I am a diehard Star Wars fans, TRPG DM & Player for years, and enjoyed both strategy and dungeon crawl games. I saw the reviews and the beautiful components, then I thought I must get this. I even paid more money to get expansion characters such as Han Solo and such. I have to say, the only think I like is the miniature scuplys. I got the game for a few years and the user manual itself scared me. It was not well written and confusing, pointing you to jump from page to page. Surprisingly, the much more Harvey TRPG rule books were much more clear and good read. Some might said that the game is very simplified. Indeed to compare to TRPG or hardcore streatgy. But I was hoping this game to be more simplified. To me, I think this is too complicated. If I have the time to play this, I might as well play TRPG. If I want good strategy, I might as well play Shogi or Eurogame, which simple yet with depth. If I want to play dungeon crawl, I would just go for D&D Advemture system anytime, which was simple enough to be customizable to make it more fun. I played my first game of this with colleagues. Just figuring out how to rebuild the tutorial map took us such a long while. It felt like I played a puzzle building along with reading boring confusing rules to desicpher complicated code. Most disappointed game for me so far, as I have had high expectation...