Star Wars: Imperial Assault
Imperial Assault casts you and your friends into the climatic events following the Death Star’s destruction above Yavin 4, and offers two full game experiences within the Star Wars saga.
60m - 120m
2 - 5 Players
Ages 14+
AdmiralCrunch
Star Wars (Check). RPG{ish} (Check). Miniatures (Check). Likely to have plenty of expansions (Check). This is on the fast track to becoming one of my all time favorite games. I Can't wait to play it again. 7/1/15 - I had to re-rate many of my games because IA raised the bar for my collection. It is the best game in my collection. It has been a hit for my wife, my gaming buddies went crazy for it, and I find that I can't get it to the table often enough to make me happy. It is the best game I own, and one of the best on the market right now. I still can't wait to play it again.
adamken47
The only game that I have painted the miniatures for. That should show how much I enjoy it. The joy of Star Wars distilled in a box. Many adventure games and dungeon crawlers can become over-full of book-keeping and die-modifications, to the point in which it can feel exhausting. Some players greatly enjoy this aspect of gaming. However, it just wouldn't feel right to have a Star Wars game with the same sort of barrier to entrance. I think Fantasy Flight has done a wonderful job of streamlining the dungeon experience and creating a game that heavily suggests the feeling of a Star Wars skirmish. The amount of gameplay and longevity is also incredible, supporting a campaign mode with enough story and progression to feel depth, as well as a fast-paced skirmish mode that is great for little one-offs. The support for the main game, through miniature expansions, is also admirable and the amount of content you receive in cards and skirmish scenarios justify the price and show that Fantasy Flight is creating win-win situations for the company and for fans.
AlexFS
[i]2018/09/17 - 9 plays at 3-4p[/i] The game has great minis and components in general. I played the base campaign, and became gradually disillusioned with the game, because of an increasing imbalance between the Empire and the Rebellion. The four last plays were smashing defeats for the Rebellion, which was boring for everyone. In the end we did not even play the final scenario, even though it was the only one remaining to finish the campaign. Another problem was rules fiddlyness. Even after 9 plays we were still checking edge cases, slowing down the pace of the game. It seems the skirmish mode is really good, and there also a cooperative mode available with an app, but I did not try any of those play modes.