Star Wars: Imperial Assault
Imperial Assault casts you and your friends into the climatic events following the Death Star’s destruction above Yavin 4, and offers two full game experiences within the Star Wars saga.
60m - 120m
2 - 5 Players
Ages 14+
12from1
Original rating: 4 - Dated: 2015-04-29 I should have known that games that require a dungeon master are not for me. Couple that with lots of fiddly rules and multiple aspects to keep track of with no real rhyme or reason, and you end up being one of the most dissapointing games I've played in awhile. I want to like this game, but its like the really cool looking bottle of wine or beer with a cool label, yet tastes terrible and leaves a bad taste in your mouth. What I did like: the maps and minis. Everything else in this game either requires learning too many rules that aren't intuitive or waiting through significant scenarios for meager rewards. It's not as deep as the Star Wars RPG's I grew up playing, and it's not as fun as battling with the Star Wars minis. I'm sure i'm in the minority, based on the BGG rating, but this game just isn't what I thought it could be, and wasn't all that fun. Updated Rating: 5 - Dated 2017-03-10 I am starting to soften on my stance with this game. Originally, I had rated this at a 2, but that was unfair. It was due mostly to having played the game (campaign) with two different groups, where in one, the DM was very unfair, leaving out explanations of rules, and not working very hard to correct obvious mistakes we made as Rebels, the other being a group where the two other players (one the DM, the other the Wookie) seemed content to have their own in-jokes, and own RPG-Lite going on, irregardless of me, or the campaign we were playing. That soured the game for me. I updated the rating to a 4, because it was unfair to judge the game on the players I played with. After having restarted the campaign (this time as the DM) with a group I enjoy playing with, the game is fun. But what I've already stated about fiddly rules are still true. The rule book comes out once a scenario, even after multiple plays. There are some things in the game that don't make intuitive sense, and in some cases, detract from the theme. I will, however, keep playing now that I've got a good group to play with. I'm also hopeful that the eventual app fixes some issues with how to build and maintain a campaign, and that the rules come a bit more naturally after multiple additional plays. EDIT: updated rating to a 6 after playing many skirmish missions. This seems to be the "best" mode of the game - although the rules issues still plague this version of the game as well. If I were to make this game over, I'd strip out half of the rules requirements. Battles should be seamless and easy (similar to Memoir '44, for example).
Achrilon
I Love this game, it is Star Wars in a box. My problem with it lies in my playing as the Imperials. My play group takes a significant amount of time to plan out each of their turns, this works well for them but it means a typical round is: Rebels take 10-20 minutes per player, imperial takes
achiinto
Updated: It is fun after spending 10+ hours to learn it. Hate the manual design which is not new player friendly. And the overwhelming content still scared off lot of people. Didn't like the dependent on the overlord and all the surprise on the campaign guide. Questionable the replay value per the mission. Any how, it is fun, which is what the value counts. Original: What a waste of money in my Opinion. I am a diehard Star Wars fans, TRPG DM & Player for years, and enjoyed both strategy and dungeon crawl games. I saw the reviews and the beautiful components, then I thought I must get this. I even paid more money to get expansion characters such as Han Solo and such. I have to say, the only think I like is the miniature scuplys. I got the game for a few years and the user manual itself scared me. It was not well written and confusing, pointing you to jump from page to page. Surprisingly, the much more Harvey TRPG rule books were much more clear and good read. Some might said that the game is very simplified. Indeed to compare to TRPG or hardcore streatgy. But I was hoping this game to be more simplified. To me, I think this is too complicated. If I have the time to play this, I might as well play TRPG. If I want good strategy, I might as well play Shogi or Eurogame, which simple yet with depth. If I want to play dungeon crawl, I would just go for D&D Advemture system anytime, which was simple enough to be customizable to make it more fun. I played my first game of this with colleagues. Just figuring out how to rebuild the tutorial map took us such a long while. It felt like I played a puzzle building along with reading boring confusing rules to desicpher complicated code. Most disappointed game for me so far, as I have had high expectation...