Star Wars: Imperial Assault
Imperial Assault casts you and your friends into the climatic events following the Death Star’s destruction above Yavin 4, and offers two full game experiences within the Star Wars saga.
60m - 120m
2 - 5 Players
Ages 14+
adebisi
Thanks a lot FFG for yet another crappy rulebook. Sure, it is true that the system has been streamlined from previous generations of dungeon crawlers (Descent and Doom), but the way it is presented to the players is rubbish. The rulebook has an onion structure distributing all essential information of a rather simple game over tens of pages. Another weak point is the infinite levels of pain the setup induces. Sure the game is beautiful but the search for the right bits and pieces is a quest of abysmal frustration. Oh why could not you just make a pile of generic pieces instead of individual ones. In the end we got sick and tired of the setup and trying to find the information we needed. Without giving it further thought we covered the gaps in the rules with our own and quickly grabbed a bunch of troops and cards to play with. Once the game finally started, it shone like only a star could. Take my word with a grain of salt though. After all those brain burners, a fast paced dice fest always welcome to my table. I do not mind if the game does not offer the cleverest of mechanics as long as offers a retreat to another universe. If you fancy a game calling for deep thinking, skip this one. You will just ruin the experience with your analysis. But should you enjoy quick decisions based only on your intuition, you might find Star Wars Imperial assault a rather refreshing experience.
5mokus
I don't like that there is only a single campaign in a big box game, but skirmish mode and the app bumps this to 10.
achiinto
Updated: It is fun after spending 10+ hours to learn it. Hate the manual design which is not new player friendly. And the overwhelming content still scared off lot of people. Didn't like the dependent on the overlord and all the surprise on the campaign guide. Questionable the replay value per the mission. Any how, it is fun, which is what the value counts. Original: What a waste of money in my Opinion. I am a diehard Star Wars fans, TRPG DM & Player for years, and enjoyed both strategy and dungeon crawl games. I saw the reviews and the beautiful components, then I thought I must get this. I even paid more money to get expansion characters such as Han Solo and such. I have to say, the only think I like is the miniature scuplys. I got the game for a few years and the user manual itself scared me. It was not well written and confusing, pointing you to jump from page to page. Surprisingly, the much more Harvey TRPG rule books were much more clear and good read. Some might said that the game is very simplified. Indeed to compare to TRPG or hardcore streatgy. But I was hoping this game to be more simplified. To me, I think this is too complicated. If I have the time to play this, I might as well play TRPG. If I want good strategy, I might as well play Shogi or Eurogame, which simple yet with depth. If I want to play dungeon crawl, I would just go for D&D Advemture system anytime, which was simple enough to be customizable to make it more fun. I played my first game of this with colleagues. Just figuring out how to rebuild the tutorial map took us such a long while. It felt like I played a puzzle building along with reading boring confusing rules to desicpher complicated code. Most disappointed game for me so far, as I have had high expectation...